forked from mirror/OpenTTD
(svn r19335) -Codechange: StationRect::BeforeAddTile() returns a CommandCost.
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@@ -366,7 +366,7 @@ bool StationRect::IsEmpty() const
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return this->left == 0 || this->left > this->right || this->top > this->bottom;
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}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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@@ -386,8 +386,7 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
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assert(mode != ADD_TRY);
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_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
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return false;
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return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
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}
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/* spread-out ok, return true */
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@@ -398,13 +397,19 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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} else {
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; // new point is inside the rect, we don't need to do anything
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}
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return true;
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return CommandCost();
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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return (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) && // important when the old rect is completely inside the new rect, resp. the old one was empty
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this->BeforeAddTile(tile, mode) && this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
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/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
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CommandCost ret = this->BeforeAddTile(tile, mode);
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if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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if (ret.Succeeded()) return true;
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ret.SetGlobalErrorMessage();
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}
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return false;
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}
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/**
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