forked from mirror/OpenTTD
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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@@ -70,7 +70,7 @@ void HandleOnEditText(WindowEvent *e) {
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switch(_rename_what) {
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case 0:
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// for empty string send "remove sign" parameter
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DoCommandP(0, id, (*b==0)?1:0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
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DoCommandP(0, id, (*b==0)?OWNER_NONE:_current_player, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
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break;
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case 1:
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if(*b == 0)
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