(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).

-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
This commit is contained in:
rubidium
2008-08-30 09:46:52 +00:00
parent e06c21426e
commit d3d34d2aac
3 changed files with 32 additions and 35 deletions

View File

@@ -5935,23 +5935,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
}
FioSkipBytes(7);
num -= 8;
if (type & 2) {
FioSkipBytes(num);
} else {
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
num -= i;
FioSkipBytes(i);
} else {
i = -(i >> 3);
num -= i;
FioReadByte();
}
}
}
SkipSpriteData(type, num - 8);
}
if (_skip_sprites > 0) _skip_sprites--;