(svn r6681) -Fix: when vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old

-Fix: when retiring an engine design, invalidate the build windows and invalidate the build window data
-Fix: mark build windows dirty when engine reliability changes
This commit is contained in:
bjarni
2006-10-07 15:04:22 +00:00
parent 208e258f4c
commit d2cebc7e86
2 changed files with 30 additions and 5 deletions

View File

@@ -110,18 +110,21 @@ static void CalcEngineReliability(Engine *e)
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
/* We are at the peak of this engines life. It will have max reliability.
* This is also true if the engines never expire. They will not go bad over time */
e->reliability = e->reliability_max;
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
uint max = e->reliability_max;
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
} else {
// time's up for this engine
// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
// or disable this engine completely
e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
/* time's up for this engine.
* We will now completely retire this design */
e->player_avail = 0;
e->reliability = e->reliability_final;
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists
}
InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
}
void AddTypeToEngines(void)