(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.

-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
This commit is contained in:
truelight
2005-01-15 19:06:22 +00:00
parent 732c362dea
commit d275109e79
22 changed files with 1280 additions and 856 deletions

View File

@@ -122,7 +122,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
v = AllocateVehicle();
if (v == NULL || _ptr_to_next_order >= endof(_order_array))
if (v == NULL || IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
/* find the first free roadveh id */
@@ -172,9 +172,6 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_new_roadveh_id = v->index;
v->string_id = STR_SV_ROADVEH_NAME;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
v->schedule_ptr = _ptr_to_next_order++;
v->service_interval = _patches.servint_roadveh;
@@ -554,11 +551,11 @@ static void HandleBrokenRoadVeh(Vehicle *v)
static void ProcessRoadVehOrder(Vehicle *v)
{
Order order;
Station *st;
const Order *order;
const Station *st;
if (v->current_order.type >= OT_GOTO_DEPOT && v->current_order.type <= OT_LEAVESTATION) {
// Let a depot order in the schedule interrupt.
// Let a depot order in the orderlist interrupt.
if (v->current_order.type != OT_GOTO_DEPOT ||
!(v->current_order.flags & OF_UNLOAD))
return;
@@ -573,34 +570,35 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
order = v->schedule_ptr[v->cur_order_index];
order = GetVehicleOrder(v, v->cur_order_index);
if (order.type == OT_NOTHING) {
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
return;
}
if (order.type == v->current_order.type &&
order.flags == v->current_order.flags &&
order.station == v->current_order.station)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->station == v->current_order.station)
return;
v->current_order = order;
v->current_order = *order;
v->dest_tile = 0;
if (order.type == OT_GOTO_STATION) {
if (order.station == v->last_station_visited)
if (order->type == OT_GOTO_STATION) {
if (order->station == v->last_station_visited)
v->last_station_visited = 0xFFFF;
st = GetStation(order.station);
v->dest_tile = v->cargo_type==CT_PASSENGERS ? st->bus_tile : st->lorry_tile;
} else if (order.type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order.station].xy;
st = GetStation(order->station);
v->dest_tile = v->cargo_type == CT_PASSENGERS ? st->bus_tile : st->lorry_tile;
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order->station].xy;
}
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
}
static void HandleRoadVehLoading(Vehicle *v)
@@ -634,7 +632,7 @@ static void HandleRoadVehLoading(Vehicle *v)
}
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
}
static void StartRoadVehSound(Vehicle *v)
@@ -1390,7 +1388,7 @@ void RoadVehEnterDepot(Vehicle *v)
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
// Part of the schedule?
// Part of the orderlist?
if (t.flags & OF_UNLOAD) {
v->cur_order_index++;
} else if (t.flags & OF_FULL_LOAD) {
@@ -1436,7 +1434,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
if (v->vehstatus & VS_STOPPED)
return;
if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
// Don't interfere with a depot visit scheduled by the user, or a