forked from mirror/OpenTTD
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
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@@ -122,7 +122,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return cost;
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v = AllocateVehicle();
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if (v == NULL || _ptr_to_next_order >= endof(_order_array))
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if (v == NULL || IsOrderPoolFull())
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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/* find the first free roadveh id */
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@@ -172,9 +172,6 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_new_roadveh_id = v->index;
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v->string_id = STR_SV_ROADVEH_NAME;
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_ptr_to_next_order->type = OT_NOTHING;
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_ptr_to_next_order->flags = 0;
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v->schedule_ptr = _ptr_to_next_order++;
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v->service_interval = _patches.servint_roadveh;
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@@ -554,11 +551,11 @@ static void HandleBrokenRoadVeh(Vehicle *v)
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static void ProcessRoadVehOrder(Vehicle *v)
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{
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Order order;
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Station *st;
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const Order *order;
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const Station *st;
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if (v->current_order.type >= OT_GOTO_DEPOT && v->current_order.type <= OT_LEAVESTATION) {
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// Let a depot order in the schedule interrupt.
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// Let a depot order in the orderlist interrupt.
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if (v->current_order.type != OT_GOTO_DEPOT ||
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!(v->current_order.flags & OF_UNLOAD))
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return;
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@@ -573,34 +570,35 @@ static void ProcessRoadVehOrder(Vehicle *v)
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if (v->cur_order_index >= v->num_orders)
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v->cur_order_index = 0;
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order = v->schedule_ptr[v->cur_order_index];
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order = GetVehicleOrder(v, v->cur_order_index);
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if (order.type == OT_NOTHING) {
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if (order == NULL) {
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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v->dest_tile = 0;
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return;
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}
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if (order.type == v->current_order.type &&
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order.flags == v->current_order.flags &&
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order.station == v->current_order.station)
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->station == v->current_order.station)
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return;
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v->current_order = order;
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v->current_order = *order;
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v->dest_tile = 0;
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if (order.type == OT_GOTO_STATION) {
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if (order.station == v->last_station_visited)
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if (order->type == OT_GOTO_STATION) {
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if (order->station == v->last_station_visited)
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v->last_station_visited = 0xFFFF;
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st = GetStation(order.station);
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v->dest_tile = v->cargo_type==CT_PASSENGERS ? st->bus_tile : st->lorry_tile;
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} else if (order.type == OT_GOTO_DEPOT) {
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v->dest_tile = _depots[order.station].xy;
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st = GetStation(order->station);
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v->dest_tile = v->cargo_type == CT_PASSENGERS ? st->bus_tile : st->lorry_tile;
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} else if (order->type == OT_GOTO_DEPOT) {
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v->dest_tile = _depots[order->station].xy;
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}
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InvalidateVehicleOrderWidget(v);
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InvalidateVehicleOrder(v);
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}
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static void HandleRoadVehLoading(Vehicle *v)
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@@ -634,7 +632,7 @@ static void HandleRoadVehLoading(Vehicle *v)
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}
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v->cur_order_index++;
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InvalidateVehicleOrderWidget(v);
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InvalidateVehicleOrder(v);
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}
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static void StartRoadVehSound(Vehicle *v)
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@@ -1390,7 +1388,7 @@ void RoadVehEnterDepot(Vehicle *v)
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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// Part of the schedule?
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// Part of the orderlist?
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if (t.flags & OF_UNLOAD) {
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v->cur_order_index++;
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} else if (t.flags & OF_FULL_LOAD) {
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@@ -1436,7 +1434,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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if (v->vehstatus & VS_STOPPED)
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return;
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if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
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if (_patches.gotodepot && VehicleHasDepotOrders(v))
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return;
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// Don't interfere with a depot visit scheduled by the user, or a
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