(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.

-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
This commit is contained in:
truelight
2005-01-15 19:06:22 +00:00
parent 732c362dea
commit d275109e79
22 changed files with 1280 additions and 856 deletions

View File

@@ -126,7 +126,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// allocate 2 or 3 vehicle structs, depending on type
if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
_ptr_to_next_order >= endof(_order_array))
IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
unit_num = GetFreeUnitNumber(VEH_Aircraft);
@@ -200,9 +200,6 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_new_aircraft_id = v->index;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
v->schedule_ptr = _ptr_to_next_order++;
// the AI doesn't click on a tile to build airplanes, so the below code will
// never work. Therefore just assume the AI's planes always come from Hangar0
// On hold for NewAI
@@ -490,7 +487,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
v->current_order.flags & OF_FULL_LOAD)
return;
if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
st = GetStation(v->current_order.station);
@@ -510,13 +507,13 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
void InvalidateAircraftWindows(const Vehicle *v)
{
const Order *o;
const Order *order;
InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
for ( o = v->schedule_ptr; o->type != OT_NOTHING; o++) {
if (o->type == OT_GOTO_STATION ) {
InvalidateWindow(WC_AIRCRAFT_LIST, o->station << 16 | v->owner);
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION ) {
InvalidateWindow(WC_AIRCRAFT_LIST, (order->station << 16) | v->owner);
}
}
}
@@ -1024,21 +1021,9 @@ static void HandleAircraftSmoke(Vehicle *v)
}
}
// returns true if the vehicle does have valid orders
// false if none are valid
static bool CheckForValidOrders(Vehicle *v)
{
int i;
for (i = 0; i < v->num_orders; i++) {
if( v->schedule_ptr[i].type != OT_DUMMY )
return true;
}
return false;
}
static void ProcessAircraftOrder(Vehicle *v)
{
Order order;
Order *order;
// OT_GOTO_DEPOT, OT_LOADING
if (v->current_order.type == OT_GOTO_DEPOT ||
@@ -1057,32 +1042,32 @@ static void ProcessAircraftOrder(Vehicle *v)
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
order = v->schedule_ptr[v->cur_order_index];
order = GetVehicleOrder(v, v->cur_order_index);
if (order.type == OT_NOTHING) {
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
return;
}
if ( order.type == OT_DUMMY && !CheckForValidOrders(v))
if (order->type == OT_DUMMY && !CheckForValidOrders(v))
CrashAirplane(v);
if (order.type == v->current_order.type &&
order.flags == v->current_order.flags &&
order.station == v->current_order.station)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->station == v->current_order.station)
return;
v->current_order = order;
v->current_order = *order;
// orders are changed in flight, ensure going to the right station
if (order.type == OT_GOTO_STATION && v->u.air.state == FLYING) {
if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
AircraftNextAirportPos_and_Order(v);
v->u.air.targetairport = order.station;
v->u.air.targetairport = order->station;
}
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
InvalidateAircraftWindows(v);
}
@@ -1116,7 +1101,7 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
}
}
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
}
static void CrashAirplane(Vehicle *v)