(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.

-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
This commit is contained in:
truelight
2005-01-15 19:06:22 +00:00
parent 732c362dea
commit d275109e79
22 changed files with 1280 additions and 856 deletions

View File

@@ -502,14 +502,12 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) {
// Also check if we don't have already a lot of busses to this city...
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_player) {
const Order *sched = v->schedule_ptr;
if (sched != NULL) {
for (; sched->type != OT_NOTHING; ++sched) {
if (sched->type == OT_GOTO_STATION &&
GetStation(sched->station) == st) {
// This vehicle has this city in his list
count++;
}
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && GetStation(order->station) == st) {
// This vehicle has this city in its list
count++;
}
}
}