forked from mirror/OpenTTD
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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@@ -114,7 +114,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
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void PlayLeaveStationSound() const;
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bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
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SpriteID GetImage(Direction direction, EngineImageType image_type) const;
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void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
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int GetDisplaySpeed() const { return this->gcache.last_speed; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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Money GetRunningCost() const;
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