forked from mirror/OpenTTD
(svn r5950) -Fix: don't show Vital Windows EVER if you go to GM_MENU (tnx Darkvater)
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@@ -141,7 +141,7 @@ static void *_GenerateWorld(void *arg)
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
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/* Show all vital windows again, because we have hidden them */
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/* Show all vital windows again, because we have hidden them */
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if (_gw.threaded) ShowVitalWindows();
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if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
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_gw.active = false;
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_gw.active = false;
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_gw.thread = NULL;
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_gw.thread = NULL;
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_gw.proc = NULL;
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_gw.proc = NULL;
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@@ -203,7 +203,7 @@ void HandleGeneratingWorldAbortion(void)
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
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/* Show all vital windows again, because we have hidden them */
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/* Show all vital windows again, because we have hidden them */
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if (_gw.threaded) ShowVitalWindows();
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if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
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_gw.active = false;
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_gw.active = false;
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_gw.thread = NULL;
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_gw.thread = NULL;
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_gw.proc = NULL;
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_gw.proc = NULL;
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