forked from mirror/OpenTTD
Cleanup: Fix various spelling errors
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committed by
rubidium42
parent
4d0682d034
commit
d06b371254
@@ -804,7 +804,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
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} else {
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/* When already playing a game, first go back to the main menu. This
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* disconnects the user from the current game, meaning we can safely
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* load in the new. After all, there is little point in continueing to
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* load in the new. After all, there is little point in continuing to
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* play on a server if we are connecting to another one.
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*/
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_switch_mode = SM_JOIN_GAME;
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