forked from mirror/OpenTTD
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -529,7 +529,7 @@ static CommandCost ClearTile_Town(TileIndex tile, byte flags)
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_cleared_town_rating += rating;
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Town *t = _cleared_town = GetTownByTile(tile);
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if (IsValidPlayer(_current_player)) {
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if (IsValidPlayerID(_current_player)) {
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if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
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SetDParam(0, t->index);
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return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
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@@ -2314,12 +2314,12 @@ static void UpdateTownGrowRate(Town *t)
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if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) {
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if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
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n++;
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if (IsValidPlayer(st->owner)) {
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if (IsValidPlayerID(st->owner)) {
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int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP;
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t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow
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}
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} else {
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if (IsValidPlayer(st->owner)) {
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if (IsValidPlayerID(st->owner)) {
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int new_rating = t->ratings[st->owner] + RATING_STATION_DOWN_STEP;
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t->ratings[st->owner] = max(new_rating, INT16_MIN);
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}
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@@ -2405,7 +2405,7 @@ static void UpdateTownUnwanted(Town *t)
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bool CheckIfAuthorityAllows(TileIndex tile)
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{
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if (!IsValidPlayer(_current_player)) return true;
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if (!IsValidPlayerID(_current_player)) return true;
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Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
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if (t == NULL) return true;
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@@ -2482,7 +2482,7 @@ void ChangeTownRating(Town *t, int add, int max)
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{
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/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
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if (t == NULL ||
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!IsValidPlayer(_current_player) ||
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!IsValidPlayerID(_current_player) ||
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(_cheats.magic_bulldozer.value && add < 0)) {
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return;
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}
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@@ -2520,7 +2520,7 @@ static const int _default_rating_settings [3][3] = {
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bool CheckforTownRating(uint32 flags, Town *t, byte type)
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{
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/* if magic_bulldozer cheat is active, town doesn't restrict your destructive actions */
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if (t == NULL || !IsValidPlayer(_current_player) || _cheats.magic_bulldozer.value)
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if (t == NULL || !IsValidPlayerID(_current_player) || _cheats.magic_bulldozer.value)
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return true;
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/* check if you're allowed to remove the street/bridge/tunnel/industry
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