forked from mirror/OpenTTD
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -152,7 +152,7 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType
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* Towns are not be allowed to remove non "normal" road pieces, like tram
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* tracks as that would result in trams that cannot turn. */
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if (_current_player == OWNER_WATER ||
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(rt == ROADTYPE_ROAD && !IsValidPlayer(_current_player))) return true;
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(rt == ROADTYPE_ROAD && !IsValidPlayerID(_current_player))) return true;
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/* Only do the special processing if the road is owned
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* by a town */
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@@ -471,7 +471,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
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* if a non-player is building the road */
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if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
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if ((IsValidPlayerID(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
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RoadBits pieces = Extract<RoadBits, 0>(p1);
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