forked from mirror/OpenTTD
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -839,7 +839,7 @@ void ShowBuildRailToolbar(RailType railtype, int button)
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{
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BuildRailToolbarWindow *w;
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if (!IsValidPlayer(_current_player)) return;
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if (!IsValidPlayerID(_current_player)) return;
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if (!ValParamRailtype(railtype)) return;
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// don't recreate the window if we're clicking on a button and the window exists.
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@@ -1698,7 +1698,7 @@ void ReinitGuiAfterToggleElrail(bool disable)
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/** Set the initial (default) railtype to use */
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static void SetDefaultRailGui()
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{
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if (_local_player == PLAYER_SPECTATOR || !IsValidPlayer(_local_player)) return;
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if (_local_player == PLAYER_SPECTATOR || !IsValidPlayerID(_local_player)) return;
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extern RailType _last_built_railtype;
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RailType rt = (RailType)_settings_client.gui.default_rail_type;
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