forked from mirror/OpenTTD
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -732,7 +732,7 @@ static const WindowDesc _group_desc = {
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void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
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{
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if (!IsValidPlayer(player)) return;
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if (!IsValidPlayerID(player)) return;
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WindowClass wc;
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