forked from mirror/OpenTTD
(svn r13297) -Codechange: Use GUIList for the town directory window
This commit is contained in:
@@ -55,10 +55,6 @@
|
||||
uint _total_towns;
|
||||
HouseSpec _house_specs[HOUSE_MAX];
|
||||
|
||||
bool _town_sort_dirty;
|
||||
byte _town_sort_order;
|
||||
const Town **_town_sort;
|
||||
|
||||
Town *_cleared_town;
|
||||
int _cleared_town_rating;
|
||||
|
||||
@@ -82,7 +78,7 @@ Town::~Town()
|
||||
/* Delete town authority window
|
||||
* and remove from list of sorted towns */
|
||||
DeleteWindowById(WC_TOWN_VIEW, this->index);
|
||||
_town_sort_dirty = true;
|
||||
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 0);
|
||||
_total_towns--;
|
||||
|
||||
/* Delete all industries belonging to the town */
|
||||
@@ -348,7 +344,7 @@ static void ChangePopulation(Town *t, int mod)
|
||||
InvalidateWindow(WC_TOWN_VIEW, t->index);
|
||||
UpdateTownVirtCoord(t);
|
||||
|
||||
if (_town_sort_order & 2) _town_sort_dirty = true;
|
||||
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1465,7 +1461,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
|
||||
t->townnameparts = townnameparts;
|
||||
|
||||
UpdateTownVirtCoord(t);
|
||||
_town_sort_dirty = true;
|
||||
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 0);
|
||||
|
||||
t->InitializeLayout();
|
||||
|
||||
@@ -2099,7 +2095,7 @@ CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
t->name = strdup(_cmd_text);
|
||||
|
||||
UpdateTownVirtCoord(t);
|
||||
_town_sort_dirty = true;
|
||||
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1);
|
||||
UpdateAllStationVirtCoord();
|
||||
UpdateAllWaypointSigns();
|
||||
MarkWholeScreenDirty();
|
||||
@@ -2565,7 +2561,6 @@ void InitializeTowns()
|
||||
_cur_town_ctr = 0;
|
||||
_cur_town_iter = 0;
|
||||
_total_towns = 0;
|
||||
_town_sort_dirty = true;
|
||||
}
|
||||
|
||||
static CommandCost TerraformTile_Town(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
|
||||
@@ -2736,8 +2731,6 @@ static void Load_TOWN()
|
||||
|
||||
void AfterLoadTown()
|
||||
{
|
||||
_town_sort_dirty = true;
|
||||
|
||||
Town *t;
|
||||
FOR_ALL_TOWNS(t) t->InitializeLayout();
|
||||
}
|
||||
|
Reference in New Issue
Block a user