(svn r3196) Use structs instead of magic offsets into arrays

This commit is contained in:
tron
2005-11-16 12:01:46 +00:00
parent 8d57bfc921
commit ce9cbb9c47
3 changed files with 30 additions and 15 deletions

View File

@@ -13,11 +13,16 @@ static const SpriteID _tree_sprites_1[4] = {
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
static const byte _tree_layout_xy[4][8] = {
{9, 3, 1, 8, 0, 0, 8, 9},
{4, 4, 9, 1, 6, 9, 0, 9},
{9, 1, 0, 9, 6, 6, 3, 0},
{3, 9, 8, 2, 9, 9, 1, 5},
typedef struct TreePos {
uint8 x;
uint8 y;
} TreePos;
static const TreePos _tree_layout_xy[][4] = {
{ { 9, 3 }, { 1, 8 }, { 0, 0 }, { 8, 9 } },
{ { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } },
{ { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } },
{ { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } }
};
static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {