forked from mirror/OpenTTD
(svn r3196) Use structs instead of magic offsets into arrays
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@@ -1026,13 +1026,23 @@ static void HandleBrokenAircraft(Vehicle *v)
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}
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}
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static const int8 _aircraft_smoke_xy[16] = {
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5,6,5,0,-5,-6,-5,0, /* x coordinates */
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5,0,-5,-6,-5,0,5,6, /* y coordinate */
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};
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static void HandleAircraftSmoke(Vehicle *v)
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{
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static const struct {
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int8 x;
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int8 y;
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} smoke_pos[] = {
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{ 5, 5 },
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{ 6, 0 },
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{ 5, -5 },
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{ 0, -6 },
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{ -5, -5 },
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{ -6, 0 },
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{ -5, 5 },
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{ 0, 6 }
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};
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if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
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if (v->cur_speed < 10) {
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@@ -1043,8 +1053,8 @@ static void HandleAircraftSmoke(Vehicle *v)
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if ((v->tick_counter & 0x1F) == 0) {
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CreateEffectVehicleRel(v,
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_aircraft_smoke_xy[v->direction],
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_aircraft_smoke_xy[v->direction + 8],
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smoke_pos[v->direction].x,
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smoke_pos[v->direction].y,
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2,
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EV_SMOKE
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);
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