(svn r3196) Use structs instead of magic offsets into arrays

This commit is contained in:
tron
2005-11-16 12:01:46 +00:00
parent 8d57bfc921
commit ce9cbb9c47
3 changed files with 30 additions and 15 deletions

View File

@@ -1026,13 +1026,23 @@ static void HandleBrokenAircraft(Vehicle *v)
}
}
static const int8 _aircraft_smoke_xy[16] = {
5,6,5,0,-5,-6,-5,0, /* x coordinates */
5,0,-5,-6,-5,0,5,6, /* y coordinate */
};
static void HandleAircraftSmoke(Vehicle *v)
{
static const struct {
int8 x;
int8 y;
} smoke_pos[] = {
{ 5, 5 },
{ 6, 0 },
{ 5, -5 },
{ 0, -6 },
{ -5, -5 },
{ -6, 0 },
{ -5, 5 },
{ 0, 6 }
};
if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
if (v->cur_speed < 10) {
@@ -1043,8 +1053,8 @@ static void HandleAircraftSmoke(Vehicle *v)
if ((v->tick_counter & 0x1F) == 0) {
CreateEffectVehicleRel(v,
_aircraft_smoke_xy[v->direction],
_aircraft_smoke_xy[v->direction + 8],
smoke_pos[v->direction].x,
smoke_pos[v->direction].y,
2,
EV_SMOKE
);