Codechange: [Network] Remove overload on NetworkValidateClientName

Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
This commit is contained in:
rubidium42
2021-06-21 18:29:21 +02:00
committed by Patric Stout
parent 0013673faf
commit cdf9caf8ea
4 changed files with 5 additions and 5 deletions

View File

@@ -1263,7 +1263,7 @@ static WindowDesc _network_start_server_window_desc(
static void ShowNetworkStartServerWindow()
{
if (!NetworkValidateClientName()) return;
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
@@ -1557,7 +1557,7 @@ static WindowDesc _network_lobby_window_desc(
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
if (!NetworkValidateClientName()) return;
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);