Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,9 +8,11 @@
/** @file cheat_sl.cpp Code handling saving and loading of cheats */
#include "../stdafx.h"
#include "../cheat_type.h"
#include "saveload.h"
#include "compat/cheat_sl_compat.h"
#include "../cheat_type.h"
#include "../safeguards.h"
@@ -23,18 +25,12 @@ static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, money.value, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
@@ -44,9 +40,9 @@ static const SaveLoad _cheats_desc[] = {
*/
static void Save_CHTS()
{
SlSetArrayIndex(0);
SlTableHeader(_cheats_desc);
SlSetLength(std::size(_cheats_desc));
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
@@ -55,18 +51,23 @@ static void Save_CHTS()
*/
static void Load_CHTS()
{
size_t count = SlGetFieldLength();
std::vector<SaveLoad> slt;
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : _cheats_desc) {
count--;
slt.push_back(sld);
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
if (count == 0) break;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
@@ -75,7 +76,7 @@ static void Load_CHTS()
}
static const ChunkHandler cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_ARRAY },
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);