forked from mirror/OpenTTD
(svn r3199) -Fix: There are only 2 possible directions for ship depots, not 4
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@@ -47,7 +47,7 @@ static bool IsClearWaterTile(TileIndex tile)
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/** Build a ship depot.
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/** Build a ship depot.
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* @param x,y tile coordinates where ship depot is built
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* @param x,y tile coordinates where ship depot is built
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* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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* @param p1 depot direction (0 == X or 1 == Y)
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* @param p2 unused
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* @param p2 unused
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*/
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*/
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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@@ -59,7 +59,7 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (p1 > 3) return CMD_ERROR;
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if (p1 > 1) return CMD_ERROR;
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tile = TileVirtXY(x, y);
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tile = TileVirtXY(x, y);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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