(svn r11817) -Codechange: Base vehicle group validity on owner, not name.

This commit is contained in:
2008-01-12 13:36:22 +00:00
parent ed727f9a64
commit cbbc53e8f8
2 changed files with 6 additions and 7 deletions

View File

@@ -26,7 +26,7 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(StringID str = STR_NULL);
Group(PlayerID owner = INVALID_PLAYER);
virtual ~Group();
bool IsValid() const;