forked from mirror/OpenTTD
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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@@ -2156,7 +2156,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
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v->u.rail.track = TRACK_BIT_DEPOT,
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v->vehstatus |= VS_HIDDEN; /* hide it */
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v->direction = ReverseDir(v->direction);
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if (v->next == NULL) VehicleEnterDepot(v);
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if (v->Next() == NULL) VehicleEnterDepot(v);
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v->tile = tile;
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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@@ -2165,7 +2165,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
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} else if (fract_coord_leave == fract_coord) {
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if (DiagDirToDir(dir) == v->direction) {
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/* leave the depot? */
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if ((v = v->next) != NULL) {
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if ((v = v->Next()) != NULL) {
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v->vehstatus &= ~VS_HIDDEN;
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v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
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}
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