(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.

This commit is contained in:
rubidium
2007-08-30 13:03:56 +00:00
parent ac5fde61fb
commit cb7eaff353
21 changed files with 164 additions and 147 deletions

View File

@@ -2156,7 +2156,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
v->u.rail.track = TRACK_BIT_DEPOT,
v->vehstatus |= VS_HIDDEN; /* hide it */
v->direction = ReverseDir(v->direction);
if (v->next == NULL) VehicleEnterDepot(v);
if (v->Next() == NULL) VehicleEnterDepot(v);
v->tile = tile;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@@ -2165,7 +2165,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
} else if (fract_coord_leave == fract_coord) {
if (DiagDirToDir(dir) == v->direction) {
/* leave the depot? */
if ((v = v->next) != NULL) {
if ((v = v->Next()) != NULL) {
v->vehstatus &= ~VS_HIDDEN;
v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
}