forked from mirror/OpenTTD
(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
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@@ -3388,17 +3388,6 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
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// check if the aircraft stuff can be built there.
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rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, p->ai.build_kind, &cost);
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#if 0
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if (!IsTileType(aib->use_tile, MP_STREET) &&
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!IsTileType(aib->use_tile, MP_RAILWAY) &&
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!IsTileType(aib->use_tile, MP_STATION)
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) {
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SetTileHeight(aib->use_tile, 1);
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MakeCompanyHQ(aib->use_tile, _current_player);
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MarkTileDirtyByTile(aib->use_tile);
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}
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#endif
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// SetRedErrorSquare(aib->use_tile);
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if (rule == -1) {
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