forked from mirror/OpenTTD
(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
This commit is contained in:
15
openttd.c
15
openttd.c
@@ -453,10 +453,7 @@ int ttd_main(int argc, char *argv[])
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// restore saved music volume
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_music_driver->set_volume(msf.music_vol);
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#ifdef ENABLE_NETWORK
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// initialize network-core
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NetworkStartUp();
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#endif /* ENABLE_NETWORK */
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NetworkStartUp(); // initialize network-core
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_opt_ptr = &_opt_newgame;
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@@ -505,12 +502,7 @@ int ttd_main(int argc, char *argv[])
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WaitTillSaved();
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IConsoleFree();
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#ifdef ENABLE_NETWORK
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if (_network_available) {
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// Shut down the network and close any open connections
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NetworkDisconnect();
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}
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#endif /* ENABLE_NETWORK */
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if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
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_video_driver->stop();
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_music_driver->stop();
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@@ -986,8 +978,7 @@ void GameLoop(void)
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#ifdef ENABLE_NETWORK
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// Check for UDP stuff
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if (_network_available)
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NetworkUDPGameLoop();
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if (_network_available) NetworkUDPGameLoop();
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if (_networking && !IsGeneratingWorld()) {
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// Multiplayer
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