forked from mirror/OpenTTD
(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
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@@ -13,6 +13,7 @@
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#include "settings.h"
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#include "heightmap.h"
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#include "genworld.h"
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#include "network_gui.h"
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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@@ -66,15 +67,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 6: ShowCreateScenario(); break;
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case 7:
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#ifdef ENABLE_NETWORK
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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#else
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ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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#endif
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break;
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case 8: case 9: case 10: case 11:
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RaiseWindowWidget(w, _opt_newgame.landscape + 8);
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