(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups

This commit is contained in:
rubidium
2010-08-10 15:49:35 +00:00
parent 21e4e7ce06
commit ca7a067b7a
8 changed files with 37 additions and 31 deletions

View File

@@ -408,7 +408,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
object.u.house.not_yet_constructed = not_yet_constructed;
object.u.house.initial_random_bits = initial_random_bits;
group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -459,7 +459,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
group = SpriteGroup::Resolve(hs->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
if (group == NULL || group->type != SGT_TILELAYOUT) {
return;
} else {
@@ -639,7 +639,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
object.callback = CBID_RANDOM_TRIGGER;
object.trigger = trigger;
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup, &object);
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
if (group == NULL) return;
byte new_random_bits = Random();