Codechange: Use enum class for NewsType.

This commit is contained in:
2025-02-02 17:58:55 +00:00
committed by Peter Nelson
parent 4fd1929bf7
commit ca75a8ce19
19 changed files with 111 additions and 110 deletions

View File

@@ -1009,7 +1009,7 @@ static void FloodVehicle(Vehicle *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
SetDParam(0, victims);
AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NewsType::Accident, v->tile);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}