forked from mirror/OpenTTD
(svn r11938) -Codechange: support loading of canal/river properties (though still ignored)
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@@ -15,7 +15,7 @@
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/** Table of canal 'feature' sprite groups */
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const SpriteGroup *_canal_sg[CF_END];
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WaterFeature _water_feature[CF_END];
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/* Random bits and triggers are not supported for canals, so the following
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@@ -94,7 +94,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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NewCanalResolver(&object, tile);
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group = Resolve(_canal_sg[feature], &object);
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group = Resolve(_water_feature[feature].group, &object);
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if (group == NULL || group->type != SGT_RESULT) return 0;
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return group->g.result.sprite;
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