forked from mirror/OpenTTD
(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
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7
tile.h
7
tile.h
@@ -32,13 +32,6 @@ Slope GetTileSlope(TileIndex tile, uint *h);
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uint GetTileZ(TileIndex tile);
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uint GetTileMaxZ(TileIndex tile);
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static inline bool CorrectZ(Slope tileh)
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{
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/* tile height must be corrected if the north corner is not raised, but
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* any other corner is. These are the cases 1 till 7 */
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return IS_INT_INSIDE(tileh, 1, 8);
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}
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static inline uint TileHeight(TileIndex tile)
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{
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assert(tile < MapSize());
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