forked from mirror/OpenTTD
(svn r19345) -Feature: Realistic acceleration for road vehicles.
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@@ -1477,9 +1477,13 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);
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} break;
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case VEH_ROAD:
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RoadVehicle::From(v)->state = RVSB_WORMHOLE;
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break;
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case VEH_ROAD: {
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RoadVehicle *rv = RoadVehicle::From(v);
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rv->state = RVSB_WORMHOLE;
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/* There are no slopes inside bridges / tunnels. */
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ClrBit(rv->gv_flags, GVF_GOINGUP_BIT);
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ClrBit(rv->gv_flags, GVF_GOINGDOWN_BIT);
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} break;
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case VEH_SHIP:
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Ship::From(v)->state = TRACK_BIT_WORMHOLE;
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