forked from mirror/OpenTTD
(svn r24257) -Fix [FS#5112]: update some outdated documentation and make is somewhat more consistent
This commit is contained in:
@@ -1,44 +0,0 @@
|
||||
32bpp and OpenTTD
|
||||
Last updated: 2007-06-13
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) About
|
||||
2.0) The format
|
||||
|
||||
|
||||
1.0) About
|
||||
---- -----
|
||||
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
|
||||
posibility to override the graphics with 32bpp. This means that it isn't a
|
||||
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
|
||||
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
|
||||
|
||||
|
||||
2.0) The format
|
||||
---- ----------
|
||||
32bpp images are stored in PNG. They should go in:
|
||||
data/sprites/<grfname>/<SpriteID>.png
|
||||
|
||||
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
|
||||
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
|
||||
|
||||
The format of this PNG can be almost anything, but we advise to use RGBA
|
||||
format. Alpha-channel is fully supported.
|
||||
|
||||
As the core of OpenTTD is 8bpp, and because you of course want company colours
|
||||
in your images, you will need to add a mask for every sprite that needs colour
|
||||
remapping. The name is simular as above, only you have to put a 'm' behind the
|
||||
SpriteID. This image should be a 8bpp palette image, where the palette is the
|
||||
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
the RGB (not the Alpha) of the original PNG image, and replacing it with a
|
||||
8bpp color remapped and converted to 32bpp.
|
||||
|
||||
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
|
||||
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
|
||||
to add this information. Sadly enough most graphical editors trashes those
|
||||
chunks upon save, so you have to readd it every time you save your image.
|
||||
|
||||
Your images should be the same as the grf, in size.
|
Reference in New Issue
Block a user