forked from mirror/OpenTTD
(svn r869) Mac: finally made asserts open the console, so people should be able to see what went wrong even if they opened the game in the GUI
deleted the wrongly moved bemidi.cpp
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@@ -1,55 +0,0 @@
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#ifdef __BEOS__
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#include "stdafx.h"
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#include "ttd.h"
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#include "hal.h"
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// BeOS System Includes
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#include <MidiSynthFile.h>
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BMidiSynthFile midiSynthFile;
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static char *bemidi_start(char **parm)
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{
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return NULL;
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}
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static void bemidi_stop(void)
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{
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midiSynthFile.UnloadFile();
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}
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static void bemidi_play_song(const char *filename)
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{
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bemidi_stop();
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entry_ref midiRef;
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get_ref_for_path(filename, &midiRef);
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midiSynthFile.LoadFile(&midiRef);
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midiSynthFile.Start();
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}
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static void bemidi_stop_song(void)
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{
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midiSynthFile.UnloadFile();
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}
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static bool bemidi_is_playing(void)
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{
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return !midiSynthFile.IsFinished();
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}
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static void bemidi_set_volume(byte vol)
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{
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fprintf(stderr, "BeMidi: Set volume not implemented\n");
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}
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const HalMusicDriver _bemidi_music_driver = {
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bemidi_start,
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bemidi_stop,
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bemidi_play_song,
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bemidi_stop_song,
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bemidi_is_playing,
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bemidi_set_volume,
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};
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#endif // __BEOS__
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11
unix.c
11
unix.c
@@ -419,11 +419,14 @@ void ShowInfo(const char *str)
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void ShowOSErrorBox(const char *buf)
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{
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#if defined(__APPLE__)
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// this opens the crash log opener script
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system("./Crash_Log_Opener.app");
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// this creates an error in the console and then opens the console.
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// Colourcodes are not used in the console, so they are skipped here
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fprintf(stderr, "Error: %s", buf);
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console");
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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