(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist

This commit is contained in:
dominik
2005-01-28 08:56:43 +00:00
parent 3e0dcfd47f
commit c8d084a85e
3 changed files with 46 additions and 12 deletions

View File

@@ -100,6 +100,42 @@ void FioCloseAll(void)
FioCloseFile(i);
}
bool FiosCheckFileExists(const char *filename)
{
FILE *f;
char buf[MAX_PATH];
sprintf(buf, "%s%s", _path.data_dir, filename);
f = fopen(buf, "rb");
#if !defined(WIN32)
if (f == NULL) {
char *s;
// Make lower case and try again
for(s=buf + strlen(_path.data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
#if defined SECOND_DATA_DIR
// tries in the 2nd data directory
if (f == NULL) {
sprintf(buf, "%s%s", _path.second_data_dir, filename);
for(s=buf + strlen(_path.second_data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
}
#endif
}
#endif
if (f == NULL)
return false;
else {
fclose(f);
return true;
}
}
void FioOpenFile(int slot, const char *filename)
{
FILE *f;