forked from mirror/OpenTTD
Codechange: move passwords in settings to std::string
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@@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
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*/
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void FillStaticNetworkServerGameInfo()
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{
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_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
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_network_game_info.use_password = !_settings_client.network.server_password.empty();
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_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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_network_game_info.clients_max = _settings_client.network.max_clients;
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_network_game_info.companies_max = _settings_client.network.max_companies;
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