(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().

- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
This commit is contained in:
Darkvater
2005-05-12 00:18:30 +00:00
parent 921cc4e94a
commit c626555f68
9 changed files with 71 additions and 122 deletions

View File

@@ -1480,8 +1480,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
break;
case 6: /* Click the listbox */
if(e->click.pt.y < list_start)
DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
if (e->click.pt.y < list_start)
GenRandomNewGame(Random(), InteractiveRandom());
else {
char *name;
int y = (e->click.pt.y - list_start) / 10;