forked from mirror/OpenTTD
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
This commit is contained in:
@@ -228,6 +228,7 @@ enum SaveOrLoadMode {
|
||||
int SaveOrLoad(const char *filename, int mode);
|
||||
|
||||
void AfterLoadTown(void);
|
||||
void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
|
||||
void AskExitGame(void);
|
||||
void AskExitToGameMenu(void);
|
||||
|
||||
|
Reference in New Issue
Block a user