forked from mirror/OpenTTD
(svn r6980) Use the pool macros for the Order pool
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@@ -497,7 +497,7 @@ static const OldChunks order_chunk[] = {
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static bool LoadOldOrder(LoadgameState *ls, int num)
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{
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if (!AddBlockIfNeeded(&_order_pool, num))
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if (!AddBlockIfNeeded(&_Order_pool, num))
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error("Orders: failed loading savegame: too many orders");
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if (!LoadChunk(ls, NULL, order_chunk)) return false;
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