forked from mirror/OpenTTD
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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8
town.h
8
town.h
@@ -133,6 +133,14 @@ VARDEF uint16 *_town_sort;
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extern MemoryPool _town_pool;
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/**
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* Check if a Town really exists.
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*/
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static inline bool IsValidTown(Town* town)
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{
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return town->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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/**
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* Get the pointer to the town with index 'index'
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*/
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