(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO

- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
matthijs
2005-02-06 22:36:08 +00:00
parent eed181245d
commit c5c5c9b17c
24 changed files with 180 additions and 130 deletions

8
town.h
View File

@@ -133,6 +133,14 @@ VARDEF uint16 *_town_sort;
extern MemoryPool _town_pool;
/**
* Check if a Town really exists.
*/
static inline bool IsValidTown(Town* town)
{
return town->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}
/**
* Get the pointer to the town with index 'index'
*/