(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO

- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
matthijs
2005-02-06 22:36:08 +00:00
parent eed181245d
commit c5c5c9b17c
24 changed files with 180 additions and 130 deletions

View File

@@ -194,7 +194,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
case MP_WATER:
if (v->type != VEH_Ship) break;
if ( IsShipDepotTile(tile) && _map_owner[tile] == _local_player) {
if ( IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) {
switch (_map5[tile]) {
case 0x81: tile--; break;
case 0x83: tile-= TILE_XY(0,1); break;