(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO

- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
matthijs
2005-02-06 22:36:08 +00:00
parent eed181245d
commit c5c5c9b17c
24 changed files with 180 additions and 130 deletions

View File

@@ -5,6 +5,7 @@
#include "tile.h"
#include "command.h"
#include "ai.h"
#include "depot.h"
#define TEST_STATION_NO_DIR 0xFF
@@ -35,7 +36,7 @@ static bool IsRoad(TileIndex tile)
{
return
// MP_STREET, but not a road depot?
(IsTileType(tile, MP_STREET) && !(_map5[tile] & 0x20)) ||
(IsTileType(tile, MP_STREET) && !(IsTileDepotType(tile, TRANSPORT_ROAD))) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
// road tunnel?
((_map5[tile] & 0x80) == 0 && (_map5[tile] & 0x4) == 0x4) ||