(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.

This commit is contained in:
darkvater
2004-12-15 00:31:08 +00:00
parent 6cb53e7d34
commit c58549d512
11 changed files with 55 additions and 68 deletions

View File

@@ -229,6 +229,8 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
}
}
extern const char _openttd_revision[];
void IConsoleInit(void)
{
uint i;
@@ -253,11 +255,7 @@ void IConsoleInit(void)
_iconsole_cbuffer[i] = 0;
}
IConsoleStdLibRegister();
#if defined(WITH_REV)
IConsolePrintF(13, "OpenTTD Game Console Revision 6 - %s", _openttd_revision);
#else
IConsolePrint(13, "OpenTTD Game Console Revision 6");
#endif
IConsolePrint(12, "---------------------------------");
IConsolePrint(12, "use \"help\" for more info");
IConsolePrint(12, "");