forked from mirror/OpenTTD
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
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@@ -10,6 +10,6 @@ void DrawShipDepotSprite(int x, int y, int image);
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void DrawCanalWater(TileIndex tile);
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void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
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void FloodHalftile(TileIndex t);
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bool FloodHalftile(TileIndex t);
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#endif /* WATER_H */
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