(svn r22618) -Fix [FS#4653]: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.

This commit is contained in:
frosch
2011-07-02 12:58:37 +00:00
parent 1688470eb9
commit c544dca519
3 changed files with 16 additions and 8 deletions

View File

@@ -123,6 +123,7 @@ enum GameOptionsInvalidationData {
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
GOID_DIFFICULTY_CHANGED, ///< Difficulty settings were changed.
};
struct Window;