forked from mirror/OpenTTD
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
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20
genworld.c
20
genworld.c
@@ -249,19 +249,23 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
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/* Create toolbars */
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SetupColorsAndInitialWindow();
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if (_network_dedicated || (_gw.thread = OTTDCreateThread(&_GenerateWorld, (void *)"")) == NULL) {
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/* Load the right landscape stuff */
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GfxLoadSprites();
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if (_network_dedicated ||
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(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
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DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
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_gw.threaded = false;
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_GenerateWorld(NULL);
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} else {
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/* Remove any open window */
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DeleteAllNonVitalWindows();
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/* Don't show the dialog if we don't have a thread */
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ShowGenerateWorldProgress();
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return;
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}
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/* Remove any open window */
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DeleteAllNonVitalWindows();
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/* Hide vital windows, because we don't allow to use them */
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if (_gw.thread != NULL) HideVitalWindows();
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HideVitalWindows();
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/* Don't show the dialog if we don't have a thread */
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ShowGenerateWorldProgress();
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/* Centre the view on the map */
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if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {
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