(svn r7200) -Codechange: remove unneeded redraw (console.c), coding style, use FindWindowById

instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness
 in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
This commit is contained in:
Darkvater
2006-11-18 00:14:43 +00:00
parent 2754eeb989
commit c4d841dcdb
8 changed files with 43 additions and 51 deletions

View File

@@ -197,7 +197,6 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
}
}
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
@@ -348,12 +347,16 @@ void DeleteWindowByClass(WindowClass cls)
}
}
void DeletePlayerWindows(PlayerID pi)
/** Delete all windows of a player. We identify windows of a player
* by looking at the caption colour. If it is equal to the player ID
* then we say the window belongs to the player and should be deleted
* @param id PlayerID player identifier */
void DeletePlayerWindows(PlayerID id)
{
Window *w;
for (w = _windows; w != _last_window;) {
if (w->caption_color == pi) {
if (w->caption_color == id) {
DeleteWindow(w);
w = _windows;
} else {
@@ -361,11 +364,15 @@ void DeletePlayerWindows(PlayerID pi)
}
}
/* Also delete the player specific windows, that haven't got the caption set */
DeleteWindowById(WC_BUY_COMPANY, pi);
/* Also delete the player specific windows, that don't have a player-colour */
DeleteWindowById(WC_BUY_COMPANY, id);
}
/* Change the owner of all the windows one player can take over from another player (like vehicle view windows) */
/** Change the owner of all the windows one player can take over from another
* player in the case of a company merger. Do not change ownership of windows
* that need to be deleted once takeover is complete
* @param old_player PlayerID of original owner of the window
* @param new_player PlayerID of the new owner of the window */
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
{
Window *w;
@@ -381,6 +388,7 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
if (w->window_class == WC_AIRCRAFT_LIST) continue;
if (w->window_class == WC_BUY_COMPANY) continue;
if (w->window_class == WC_COMPANY) continue;
w->caption_color = new_player;
}
}
@@ -411,7 +419,9 @@ static inline bool IsVitalWindow(const Window *w)
* there are certain windows that always need to be on-top; these include
* - Toolbar, Statusbar (always on)
* - New window, Chatbar (only if open)
* The window is marked dirty for a repaint if the window is actually moved
* @param w window that is put into the foreground
* @return pointer to the window, can be different!
*/
static Window *BringWindowToFront(Window *w)
{
@@ -548,7 +558,7 @@ static Window *LocalAllocateWindow(
}
// Set up window properties
memset(w, 0, sizeof(Window));
memset(w, 0, sizeof(*w));
w->window_class = cls;
w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
w->caption_color = 0xFF;
@@ -639,10 +649,8 @@ static bool IsGoodAutoPlace2(int left, int top)
width = _awap_r.width;
height = _awap_r.height;
if (left < -(width>>2) || left > _screen.width - (width>>1))
return false;
if (top < 22 || top > _screen.height - (height>>2))
return false;
if (left < -(width>>2) || left > _screen.width - (width>>1)) return false;
if (top < 22 || top > _screen.height - (height>>2)) return false;
// Make sure it is not obscured by any window.
for (w = _windows; w != _last_window; w++) {
@@ -799,14 +807,16 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
return w;
}
/** Do a search for a window at specific coordinates. For this we start
* at the topmost window, obviously and work our way down to the bottom
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
Window *w;
for (w = _last_window; w != _windows;) {
--w;
if (IS_INSIDE_1D(x, w->left, w->width) &&
IS_INSIDE_1D(y, w->top, w->height)) {
if (IS_INSIDE_1D(x, w->left, w->width) && IS_INSIDE_1D(y, w->top, w->height)) {
return w;
}
}
@@ -1641,9 +1651,8 @@ void UpdateWindows(void)
w--;
if (w->flags4 & WF_WHITE_BORDER_MASK) {
w->flags4 -= WF_WHITE_BORDER_ONE;
if (!(w->flags4 & WF_WHITE_BORDER_MASK)) {
SetWindowDirty(w);
}
if (!(w->flags4 & WF_WHITE_BORDER_MASK)) SetWindowDirty(w);
}
}