forked from mirror/OpenTTD
(svn r62) - Added "None" as option for number of industries in difficulty settings
- Updated French translation (by testman57)
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@@ -1564,7 +1564,8 @@ Industry *CreateNewIndustry(uint tile, int type)
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return i;
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}
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static const byte _numof_industry_table[3][12] = {
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static const byte _numof_industry_table[4][12] = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
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@@ -1573,16 +1574,19 @@ static const byte _numof_industry_table[3][12] = {
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static void PlaceInitialIndustry(byte type, int amount)
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{
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int num = _numof_industry_table[_opt.diff.number_industries][amount];
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if (_opt.diff.number_industries != 0)
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{
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assert(num > 0);
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assert(num > 0);
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do {
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int i = 2000;
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do {
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if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
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break;
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} while (--i != 0);
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} while (--num);
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int i = 2000;
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do {
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if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
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break;
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} while (--i != 0);
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} while (--num);
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}
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}
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void GenerateIndustries()
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