(svn r8550) -Fix

Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
This commit is contained in:
tron
2007-02-03 09:05:43 +00:00
parent 981833751a
commit c326ff3795
6 changed files with 5 additions and 11 deletions

View File

@@ -230,8 +230,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) ||
IsOrderPoolFull()) {
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}