forked from mirror/OpenTTD
(svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when an AI should start next
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@@ -494,9 +494,7 @@ static void MaybeStartNewCompany()
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DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
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}
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/* The next AI starts like the difficulty setting said, with +2 month max */
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_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
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_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
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_next_competitor_start = AI::GetStartNextTime() * 30 * DAY_TICKS;
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}
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void InitializeCompanies()
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