forked from mirror/OpenTTD
(svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman.
This commit is contained in:
@@ -21,12 +21,28 @@
|
||||
#include "variables.h"
|
||||
#include "genworld.h"
|
||||
|
||||
/**
|
||||
* List of tree placer algorithm.
|
||||
*
|
||||
* This enumeration defines all possible tree placer algorithm in the game.
|
||||
*/
|
||||
enum TreePlacer {
|
||||
TP_NONE,
|
||||
TP_ORIGINAL,
|
||||
TP_IMPROVED,
|
||||
TP_NONE, ///< No tree placer algorithm
|
||||
TP_ORIGINAL, ///< The original algorithm
|
||||
TP_IMPROVED, ///< A 'improved' algorithm
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a random TreeType for the given tile based on a given seed
|
||||
*
|
||||
* This function returns a random TreeType which can be placed on the given tile.
|
||||
* The seed for randomness must be less or equal 256, use #GB on the value of Random()
|
||||
* to get such a value.
|
||||
*
|
||||
* @param tile The tile to get a random TreeType from
|
||||
* @param seed The seed for randomness, must be less or equal 256
|
||||
* @return The random tree type
|
||||
*/
|
||||
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
|
||||
{
|
||||
switch (_opt.landscape) {
|
||||
@@ -48,6 +64,15 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a random tree tile of the given tile
|
||||
*
|
||||
* Create a new tree-tile for the given tile. The second parameter is used for
|
||||
* randomness like type and number of trees.
|
||||
*
|
||||
* @param tile The tile to make a tree-tile from
|
||||
* @param r The randomness value from a Random() value
|
||||
*/
|
||||
static void PlaceTree(TileIndex tile, uint32 r)
|
||||
{
|
||||
TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
|
||||
@@ -66,6 +91,15 @@ static void PlaceTree(TileIndex tile, uint32 r)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Place some amount of trees around a given tile.
|
||||
*
|
||||
* This function adds some trees around a given tile. As this function use
|
||||
* the Random() call it depends on the random how many trees are actually placed
|
||||
* around the given tile.
|
||||
*
|
||||
* @param tile The center of the trees to add
|
||||
*/
|
||||
static void DoPlaceMoreTrees(TileIndex tile)
|
||||
{
|
||||
uint i;
|
||||
@@ -87,6 +121,11 @@ static void DoPlaceMoreTrees(TileIndex tile)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Place more trees on the map.
|
||||
*
|
||||
* This function add more trees to the map.
|
||||
*/
|
||||
static void PlaceMoreTrees()
|
||||
{
|
||||
uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
|
||||
@@ -97,7 +136,12 @@ static void PlaceMoreTrees()
|
||||
|
||||
/**
|
||||
* Place a tree at the same height as an existing tree.
|
||||
* This gives cool effects to the map.
|
||||
*
|
||||
* Add a new tree around the given tile which is at the same
|
||||
* height or at some offset (2 units) of it.
|
||||
*
|
||||
* @param tile The base tile to add a new tree somewhere around
|
||||
* @param height The height (like the one from the tile)
|
||||
*/
|
||||
void PlaceTreeAtSameHeight(TileIndex tile, uint height)
|
||||
{
|
||||
@@ -127,6 +171,11 @@ void PlaceTreeAtSameHeight(TileIndex tile, uint height)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Place some trees randomly
|
||||
*
|
||||
* This function just place some trees randomly on the map.
|
||||
*/
|
||||
void PlaceTreesRandomly()
|
||||
{
|
||||
uint i, j, ht;
|
||||
@@ -183,6 +232,12 @@ void PlaceTreesRandomly()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Place new trees.
|
||||
*
|
||||
* This function takes care of the selected tree placer algorithm and
|
||||
* place randomly the trees for a new game.
|
||||
*/
|
||||
void GenerateTrees()
|
||||
{
|
||||
uint i, total;
|
||||
|
Reference in New Issue
Block a user