(svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman.

This commit is contained in:
rubidium
2007-09-17 16:56:15 +00:00
parent a451c6f4b9
commit c2dc4a4adb
2 changed files with 245 additions and 28 deletions

View File

@@ -21,12 +21,28 @@
#include "variables.h"
#include "genworld.h"
/**
* List of tree placer algorithm.
*
* This enumeration defines all possible tree placer algorithm in the game.
*/
enum TreePlacer {
TP_NONE,
TP_ORIGINAL,
TP_IMPROVED,
TP_NONE, ///< No tree placer algorithm
TP_ORIGINAL, ///< The original algorithm
TP_IMPROVED, ///< A 'improved' algorithm
};
/**
* Get a random TreeType for the given tile based on a given seed
*
* This function returns a random TreeType which can be placed on the given tile.
* The seed for randomness must be less or equal 256, use #GB on the value of Random()
* to get such a value.
*
* @param tile The tile to get a random TreeType from
* @param seed The seed for randomness, must be less or equal 256
* @return The random tree type
*/
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
switch (_opt.landscape) {
@@ -48,6 +64,15 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
}
}
/**
* Make a random tree tile of the given tile
*
* Create a new tree-tile for the given tile. The second parameter is used for
* randomness like type and number of trees.
*
* @param tile The tile to make a tree-tile from
* @param r The randomness value from a Random() value
*/
static void PlaceTree(TileIndex tile, uint32 r)
{
TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
@@ -66,6 +91,15 @@ static void PlaceTree(TileIndex tile, uint32 r)
}
}
/**
* Place some amount of trees around a given tile.
*
* This function adds some trees around a given tile. As this function use
* the Random() call it depends on the random how many trees are actually placed
* around the given tile.
*
* @param tile The center of the trees to add
*/
static void DoPlaceMoreTrees(TileIndex tile)
{
uint i;
@@ -87,6 +121,11 @@ static void DoPlaceMoreTrees(TileIndex tile)
}
}
/**
* Place more trees on the map.
*
* This function add more trees to the map.
*/
static void PlaceMoreTrees()
{
uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
@@ -97,7 +136,12 @@ static void PlaceMoreTrees()
/**
* Place a tree at the same height as an existing tree.
* This gives cool effects to the map.
*
* Add a new tree around the given tile which is at the same
* height or at some offset (2 units) of it.
*
* @param tile The base tile to add a new tree somewhere around
* @param height The height (like the one from the tile)
*/
void PlaceTreeAtSameHeight(TileIndex tile, uint height)
{
@@ -127,6 +171,11 @@ void PlaceTreeAtSameHeight(TileIndex tile, uint height)
}
}
/**
* Place some trees randomly
*
* This function just place some trees randomly on the map.
*/
void PlaceTreesRandomly()
{
uint i, j, ht;
@@ -183,6 +232,12 @@ void PlaceTreesRandomly()
}
}
/**
* Place new trees.
*
* This function takes care of the selected tree placer algorithm and
* place randomly the trees for a new game.
*/
void GenerateTrees()
{
uint i, total;