(svn r15518) -Fix [FS#2631]: use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations.

This commit is contained in:
rubidium
2009-02-19 00:15:36 +00:00
parent 336fda62be
commit c2d9c85c0f
4 changed files with 35 additions and 44 deletions

View File

@@ -115,25 +115,12 @@ protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
static TileIndex CalcStationCenterTile(StationID station)
{
const Station *st = GetStation(station);
/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
if (!IsValidTile(st->train_tile)) return st->xy;
uint x = TileX(st->train_tile) + st->trainst_w / 2;
uint y = TileY(st->train_tile) + st->trainst_h / 2;
// return the tile of our target coordinates
return TileXY(x, y);
}
public:
void SetDestination(const Vehicle *v)
{
switch (v->current_order.GetType()) {
case OT_GOTO_STATION:
m_destTile = CalcStationCenterTile(v->current_order.GetDestination());
m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile);
m_dest_station_id = v->current_order.GetDestination();
m_destTrackdirs = INVALID_TRACKDIR_BIT;
break;